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It's a wholly unique, rough experience that can be compelling as well as frustrating. Making the entire world come alive has been a massive project to tackle alongside Fortress Mode over the decades, and to this point we've explored some avenues more than others. The characters you've read about on Fortress Mode wall engravings are out there, as well as the cities and goblin towers.
![after effects crash cleaning up animation composer after effects crash cleaning up animation composer](https://i.redd.it/nyqrn8dj4qt01.png)
You control a character or party and set out into the generated world. In the way the terms are usually used, Adventure Mode is something like a computer roleplaying game or a traditional roguelike, but it doesn't follow the expected contours. There will be lots more Adventure Mode news coming in the coming weeks, including a part 2 of the combat video from last time. Fixed pet list display on unit sheet rarely skipping a pet Fixed minor issue with cage contents display Fixed minor issue with forest variant display Fixed issue in how environment-appropriate work animals are selected for visiting fortress Fixed error in calculation of bridge support Squad assignment now lists already-assigned units last Fixed some classic building interface lights Ability to designate burrows over multiple Z levels Saves can be sorted by world and folder on the title screen Can edit and restore default work details Kitchen interface sorting and searching Ability to sort the lists from the creature/task menus Llamas have also (finally) achieved the status of pack animal. This patch brings many improvements to sorting and searching in the menus as well as a ton of bug fixes and additional keyboard support.
![after effects crash cleaning up animation composer after effects crash cleaning up animation composer](https://static.filehorse.com/screenshots/video-software/adobe-after-effects-screenshot-05.png)
After a few extra weeks of beta testing, patch 50.12 is finally live! Thank you to everyone who tested the update and sent in bug reports, it was very helpful.